Imagine you were energy minister of Sweden. What energy sources would you invest in? Could you balance the cost and energy needs of cities and factories? VisibEL puts you in that situation! VisibEL is an educational, tangible game that models the electricity production in Sweden. You gain energy by attaching (building) phicons of hydro, coal or nuclear power plants on the desired locations on the map. You gain money by attaching (building) factory phicons. Your objective is to get enough power to light your cities up and by doing that learn about how electricity is produced and distributed.
The project is about an interactive shelf which can guide kids to clean their rooms after playing. After all the toys are returned correctly, the shelf will enable one screen (somewhere) to play cartoon movie (or something else) as reward to kids which will teach and encourage the kids to clean the rooms and manage their toys. The shelf will be interactive for both kids and adults to know the situations of all the toys (returned correctly or not). If there is one toy is placed wrong, the kids will be informed to try again. We expert that the shelf we product will be the tool for kids to know and learn some family responds to help and easy their parents' family life.
Totem: Dance! takes dancing out of the clubs and into a public space.
We move the elements of a dance floor out into the open, how will people react? Will this encourage dance or will it be ignored?
Body Blob is Twister taken to another level. We propose making play more physical. In order to do this we will increase the interaction space and track a player's full body movement. Body Blob will support multiplayer interaction.
Sublimation is a tower defense video game on Microsoft Surface. The game uses the Surface tactile technology to enhance the players' game experience. They can upgrade different parts of the towers and need to rotate them like a DJ to have the right weapons in the right directions, to struggle against waves of enemies that keep on attacking the towers. The game also takes advantage of physical object detection since the HUD will be a transparent plate of plastic that will become interactive when placed on the table allowing players to configure and build towers.
A two player co-operative game where your goal is to beat adventurous puzzles and avoid dangers while progressing through different levels. The game emphasizes co-operation, and real-life communication between the players is essential. The levels are designed in a way so that both players will have to be in sync and active during the entire level. To make the levels more challenging different tools used to solve the puzzles of the levels will be used in combination between the players or the levels can not be completed. All the graphics is hand made and scanned in to give the game a more characteristic feeling.