60 students from Interaction Design and Game Design master programs at Chalmers and GU show 12 different projects on the theme "Showing the Invisible". Try spinning molecules, controlling antibodies vs virus, touch sound waves, and escape from radiation.
In the era of digitalization, public knowledge institutions such as museums, libraries and science centers are developing. New technology gives new possibilities for sharing knowledge, gaining new experiences, and attracting visitors. The ambition of this project is to show that Interaction Design can play an important role in the innovation process, design work and implementation of new systems in this context.
Exhibition: Oct 25-26 @ 10-18
Venue: Universeum
Contact: josef.widestrom@chalmers.se
A game about the states of matter and how the movement of particles causes phase transitions.
An interactive game exhibition introducing teenagers to the Aricebo message and radio waves.
A fun and pedagogical game where the players get to learn about the three types of radiation and which materials they can penetrate.
An endless runner game, which aims to educate on the basics of radiation.
An innovative multiplayer puzzle game inspired by physical phenomena.
An interactive cooperative experience that allows you to be a star and to create a supernova.
Grabity, an interactive and explorative game where the players experience the gravitational force at Mars.
A spatial experience where you use cyborg like senses
A interactive tabletop that lets you explore a soundscape and learn about waves.
Create Northern lights with your bare hands!
An interactive tabletop experience about the immune system and how many simple things can make something incredible together.
A tangible model of a body that shows you how food travels through the digestive system.