A game where students use two kinds of tangible tokens (child tokens and parent tokens) to play hide and seek on campus. Players hide the child tokens around a play area and seek out other players child tokens. Meanwhile they use large tokens to get directions on where child tokens are hidden. This game's purpose is to be an activity for new students as well as old, where they can cooperate and get to know each other by mutually participating in a fun activity.
To understand the game you can think of it as containing three phases: hiding, searching and returning. Each pair of a parent and a child token represent a specific student division logo which is used to identify the pair and know what owner to locate. Below is an explanation of the three phases:
Hiding: Each player is given a parent and a child token. The child tokens are then hidden by the player in the campus play area.
Searching and pairing: All players search for the other players child tokens. To find a child token, each player can pair their parent token with another players parent. This will provide both of them with an indication of how close they are to a child token. The child token is specific to the combination of the logos of the paired parents.
Returning: After finding a child token, the player needs to search for the owner that has a matching logo to the found token and return the token to them.
The winner is the player whose child token is returned last.
We initially thought out three ideas that could be used as a student union activity. Through ideating, refining and comparing, and through feedback from stakeholders we choose one idea and refined it. We decided that we wanted a physcial design that encourages students to socialize on campus itself.
Through playtesting we could make improvements to rules and the flow of the game. We researched what components to use, and created a 3D-model of the outer box with measurements for the electonics components. Later when we had the components in our hands we could finally test that the planned technical functionality worked as imagined and in the end create fully functional prototypes.